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Rules, controls and help for Netwalk

Take a closer look while playing

Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

Aim for this result

Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.

From the start of a round

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

How to interact with the game

Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

Try this example

The example and rules describe the same game you can play above. A tile with north and east cables connects only to matching south and west cables on those neighbours.

Watch out for this

Keep the goal in view while choosing a move. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Helpful answers for players

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.

When I start, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. No download or player account is required.

During a round, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. You can start a new round from the game controls.

During a round, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.

During a round, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The instructions above use these same rules.

How many people can play here?

Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

For this game, why are some tiles green?

They have a chain of matching cable ends to the central server. Use the labelled controls for your next action.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Use the labelled controls for your next action.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. A new round resets the current game.