Game guide · CTCPX
War: how a round works
Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
An idea for your next attempt
Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
What you are aiming for
Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
The order of play
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How to interact with the game
Check the rule below as you play. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.
An example to follow
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.
Watch out for this
Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy.
Questions about this game
What is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. Use the labelled controls for your next action.
On this page, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. A new round resets the current game.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.
On this page, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. A new round resets the current game.
On this page, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The game is played locally in your browser.
When I start, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
On this page, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. Scores here do not represent cash or prizes.
For this game, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. You can start a new round from the game controls.
When I start, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. Keep the current game state in view while applying this rule.
Can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. You can start a new round from the game controls.