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Follow the steps for FreeCell

Bring this focus to a round

Keep the active rule in mind. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The purpose of your moves

Build four suit foundations from ace to king. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.

A walkthrough of the rules

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to interact with the game

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Work at your own pace.

See the idea in action

With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.

Where a round can go wrong

A clear plan starts with the current position. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Read these answers for extra help

What is the aim?

Build four suit foundations from ace to king. A clear plan starts with the current position. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. For a calm first round, focus on one decision. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Before making a move, check the cards in view. Check the relevant controls before continuing.

What completes a round?

Build four suit foundations from ace to king. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

What completes a round?

Build four suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.