Game guide · CTCPX
Your guide to Forty Thieves Solitaire
A clear plan starts with the current position. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Take a moment to read the table. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Practice with a purpose
Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.
What you need to achieve
Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.
A walkthrough of the rules
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Choosing and moving on screen
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. A clear plan starts with the current position.
An example to follow
A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.
Where a round can go wrong
Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.
A few questions answered
What is the aim?
Build eight suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Use another round to revisit a decision.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. Use another round to revisit a decision.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Use another round to revisit a decision.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Return to the explanation when a decision is unclear.
What completes a round?
Build eight suit foundations from ace to king. Begin with the objective. Return to the explanation when a decision is unclear.